Learn about the features and how to fix problems. Find help and how-to information for your version of Windows Media Player. Get Windows Media Player for your version of Windows, or learn how to play Windows Media files on your Mac. Download Windows Media Player.Schedule and Live Streaming - The app.Devices and Mac OS X version. Use this app to watch WWDC sessions on your Mac and do much more. Chapter 7: Understanding technology in educationWWDC is the unofficial WWDC app for OS X.
For instance, television is often referred to as both a medium and a technology. Mac install composer install composer 2 mac download composer to mac install composer.7.3 Media or technology? Figure 7.3.1 A book: medium or technology?Philosophers and scientists have argued about the nature of media and technologies over a very long period. The distinction is challenging because in everyday language use, we tend to use these two terms interchangeably. Note that the first generation of Intel-based Macs equipped with Core Solo or Core Duo processors is no longer supported.Shell/Bash queries related to download composer for php 7.3. Previous devices are supported by older releases. It runs on any Mac with a 64-bit Intel processor or an Apple Silicon chip. Best mac memory cleaner‘ the current state of humanity’s knowledge of how to combine resources to produce desired products, to solve problems, fulfill needs, or satisfy wants‘ is a more complex and grandiose definition (and has a smugness about it that I think is undeserved – technology often does the opposite of satisfy wants, for instance.).In terms of educational technology we have to consider a broad definition of technology. ‘ technology refers to tools and machines that may be used to solve real-world problems‘ is a simple definition Essentially definitions of technology range from the basic notion of tools, to systems which employ or exploit technologies. 7.3.2 TechnologyThere are many definitions of technology (see Wikipedia for a good discussion of this). The terms ‘media’ and ‘technology’ represent different ways altogether of thinking about the choice and use of technology in teaching and learning. There is a danger, particularly in education, in looking too much at the raw technology, and not enough at the personal, social and cultural contexts in which we use technology. They just sit there until commanded to do something or until they are activated or until a person starts to interact with the technology. Technology often includes a combination of tools with particular technical links that enable them to work as a technology system, such as the telephone network or the Internet.However, for me, technologies or even technological systems do not of themselves communicate or create meaning. A printed book is a technology. Thus computers, software programs such as a learning management system, or a transmission or communications network, are all technologies. Once a definition begins to encompass many different aspects of life it becomes unwieldy and ambiguous.I tend to think of technology in education as things or tools used to support teaching and learning. However, I baulk at the very broad definition of the ‘ current state of humanity’s knowledge‘. The 280 character limit in Twitter) are deliberately created and need to be interpreted by both creators and end users. These formats, symbol systems and unique characteristics of a particular medium (e.g. Thus we can think of the Internet as merely a technological system, or as a medium that contains unique formats and symbol systems that help convey meaning and knowledge. Note that there are two types of intervention in media: by the ‘creator’ who constructs information, and by the ‘receiver’, who must also interpret it.Media of course depend on technology, but technology is only one element of media. Every interaction we have with media, in this sense, is an interpretation of reality, and again usually involves some form of human intervention, such as writing (for text), drawing or design for graphics, talking, scripting or recording for audio and video. Media require an active act of creation of content and/or communication, and someone who receives and understands the communication, as well as the technologies that carry the medium.The term ‘media’ has two distinct meanings relevant for teaching and learning, both of which are different from definitions of technology 7.3.3.1 Media linked to senses and ‘meaning’.We use our senses, such as sound and sight, to interpret media. In this sense, we can consider text, graphics, audio and video as media ‘channels’, in that they intermediate ideas and images that convey meaning. Audio: sounds, speech, podcasts, radio programs Graphics: diagrams, photographs, drawings, posters, graffiti Thus Google uses a search engine as its primary technology, but I classify Google as a medium, since it needs content and content providers, and an end user who defines the parameters of the search, in addition to the technology of computer algorithms to assist the search. Thus the creation, communication and interpretation of meaning are added features that turn a technology into a medium.In terms of representing knowledge it is useful to think of the following media for educational purposes within which there are sub-systems (only some examples given): Computing as a medium would include coding, animations, online social networking, using a search engine, or designing and using simulations. I use the term computing, not computers, since although computing uses computers, computing involves some kind of intervention, construction and interpretation. Chalk and blackboards, or Powerpoint and a projector) but the key component is the intervention of the teacher and the interaction with the learners in real time and in a fixed time and place. Technology or tools are used (e.g. The study of the relationship between these different symbol systems and the interpretation of meaning is a whole field of study in itself, called semiotics.In education we could think of classroom teaching as a medium. Furthermore, within these sub-systems there are ways of influencing communication through the use of unique symbol systems, such as story lines and use of characters in novels, composition in photography, voice modulation to create effects in audio, cutting and editing in film and television, and the design of user interfaces or web pages in computing. Computing: animation, simulations, online discussion forums, virtual worlds. Audio) as well as adding another medium (video). Television) incorporating some of the components of earlier media (e.g. In particular we need to know how best to design and apply media (rather than technology) to facilitate learning.Over time, media have become more complex, with newer media (e.g. Some knowledge therefore of how media work is essential for teaching in a digital age. They can be designed or used in such a way as to influence (for good or bad) the interpretation of meaning and hence our understanding. ![]() Media Player 7.3.3 Professional Criteria AndAt its crudest, it comes down to issues of control: who is in charge of using technology for teaching? Who makes the decisions about the design of a MOOC or the use of an animation? 7.3. Today, this professional ‘divide’ can be seen between the differences between computer scientists and educators in terms of values and beliefs with regard to the use of technology for teaching. For instance, Schramm ( 1972) found that broadcasters often have a different set of professional criteria and ways of assessing ‘quality’ in an educational broadcast from those of educators (which made my job of evaluating the programs the BBC made for the Open University very interesting).
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